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IamNoOneSpecial1

98 Art Reviews

23 w/ Responses

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Hi there, I saw your post in the forums... so I got here to take a look at your artworks...

For this one... okay, one simple tip to make your shadows better: Don't shade using grey... UNLESS your entire artwork is a grey monochrome.

2) For the hair... the way you tried to shade her hair... clashes with the overall art style. The overall art style is simplistic... so you must also shade in a simplistic way: Cel Shading.

3) Make the colors and lining of the background duller... that's why it's called background: it doesn't stand out! The focus is your character but she doesn't really stand out because of those bright strong blue background.

BoredCraft responds:

Thank you for feedback.
In this one i tried to use mixer brush on the layers which had sharp shade(for start) and followed by "smoothing" the edge`s shader with mixer brush, but it ended up to not blend so well, almost not at all the shadows levels.
And i know the shaodw from her hair is chaotic, but i was trying to us there again mixer brush but whit the inverse mask of layer. I mean the white part of the mask was everywhere , less on the hair, and with mixer brush i dragged de white part on the hair. A little lazy tehnique to make shadow, but i need god tier practice to reach the High quality shdows.
The background can be resolved. To bring depth of field feel, no?
Now i will analyse with another eye what i draw.

Yo! I checked out the forums just now and saw that you are/were looking for critiques...
well... here goes...

The first thing that caught my eye is your lineart... the lines look pretty shaky and unsteady. While that works in some parts, such as the torn mantle and the rags. It does not look good on parts with a smooth "straight" surface... such as the legs.

IF there is something supposed to disrupt the smooth surface such as scars, wrinkles, warts or whatever give them a little bit more detail, such as a shadow and/or a highlight, so that people KNOW that's an intentional detail, and not just a clumsily drawn line.

(Also: Why are the lines of the chain thinner than all the other lines?)

The geometric figures you used all look irregular... but not in a good way.
Take your helmet for example:
Helmets usually have one uniform shape that is symmetrical. A great helmet for example can be cylindrical but in that case it's almost always perfectly cylindrical.
The stones of door-arches too usually have the exact same shape.

Looking at the body of your character... well, it's supposed to be some skeleton/ghoul thing right? Next time you may want keep the picture of a human skeleton at the side as a reference... or maybe Raziel from the Legacy of Kain Game Series.
Regardless of whether you were going for a realistic look or an abstract one, there are certain details that just look wrong:
The shape of the hand... the absence of joints on both the fingers and the arm.

Lastly... I'd suggest you check out Adventure Time, or rather the way Adventure Time Characters are drawn... while I can't really tell what kind of look you are going for right now, I think the Adventure Time artstyle would be something you'd like to consider... or something you'd be good at.

Looks cool! The only issue I have is that he looks like he has an exoskeleton...

...imagine doing THAT on stage... at the end of the song or as the grand finale.

KonanSaurus responds:

10/10!!

...I was expecting some Ghost Pokemon to lie in wait for her...

...what the heck happened to Johnny Bravo...? He actually looks cool now.

Ah... Darunia... I remember how scary the guy was when I first met him... and then I played my ocarina... XD

The first real tanky enemy in Symphony of the Night... too bad his drops weren't all that great!

...but why didn't you include his owl?

'Like the style a LOT!

I am a hobby artist formerly active on deviantart;
This here is my new "home" for my artworks!
I'm a jack-of-all-trades kind of artist; I emulate other artist's art-styles and make fanart.
I was also a hobby writer on AO3 and fanfiction.

Joined on 6/6/21

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